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Shape inverter Maya

Following my new passion for shapes sculpting, I decided to create an easy personal tool that would help me speed up the shapes ingestion process.
Beforehand I need to create a poses info dictionary and then my script is seperated in 3 parts.

1. Poses generation : extracting poses that I can sculpt on
2. Shapes invertion : from the given sculpted poses, inverting to get the delta
3. Ingesting the delta : connecting the shapes to the rig and driving them accordingly to their name (full shapes, inbetween etc..)

I've created this tool for my own personal way of working and I'm sure I could have write it better or faster, but the goal was really to come up with a quick solution to help me spend more time on what I really like: shape sculpting, and deformation flow.